Quote:
Originally posted by Bahati
Looks pretty slick, Pnt. My sole bit of constructive criticism concerns the squares spread around the edges of the picture; their angularity seems to clash with the curves of the gun, font, and logo (which looks familiar, but I can't remember from where).
The parts of the model closer to the camera seem blurred. Was that something you did post-render or a process within Maya?
Yeah, I'm redoing the picture, I kinda feel sick looking back on it :p As for the logo, I use that logo on a lot of my compositions, maybe that's where you saw it? (It's just a vector rendered 3D model). The blurriness comes from the mental ray lense_physical_dof node :)